branchwiseguys/main/Pre Allocated Entitiescancel
15 Commits over 0 Days - ∞cph!
Client destroys all prefabs and non globals
Made NetworkEntity inspector look nice.
Client doesn't get to do any generation or level loading in listen server mode.
Client and server ids now seem to be the same. Supressed spawning of pre allocated entities.
NetworkLevel seems to be holding onto scene entities ok.
Moving caching scene entities to NetworkLevel.
Looking at merging level generation with NetworkLevel
Looking at pre allocated NetworkEntities.