branchwiseguys/main/Pre Allocated Entitiescancel
15 Commits over 0 Days - ∞cph!
Looking at pre allocated NetworkEntities.
Looking at merging level generation with NetworkLevel
Moving caching scene entities to NetworkLevel.
NetworkLevel seems to be holding onto scene entities ok.
Client and server ids now seem to be the same. Supressed spawning of pre allocated entities.
Client doesn't get to do any generation or level loading in listen server mode.
Made NetworkEntity inspector look nice.
Client destroys all prefabs and non globals